AI & Data · Persona Clustering

Gamer Persona Framework User Behavior Clustering

A Python-assisted research workflow that transformed gameplay evidence, transcript signals, and clip descriptions into eight gamer persona clusters for marketing campaign planning and user segmentation.

Python Prompt Engineering Behavior Analysis Clustering NLP Campaign Research
Gen10 Premium Users
100
users
7.1K
clips
Role
AI & Data Research
Company
Eklipse.gg
Input
Transcripts + Clips
Status
Completed

Background

Marketing teams often need a clear way to understand different gamer audiences, but raw stream data is messy. Behavior signals are scattered across clip titles, descriptions, voice transcripts, game context, and emotional reactions.

This project turned those scattered signals into a structured persona framework. The work started from requirement gathering with Python, then moved into text extraction, signal mapping, prompt-assisted clustering, and final persona validation.

The Problem
  • Streamer behavior signals were unstructured and hard to compare.
  • Campaign planning needed more useful gamer audience types.
  • Manual persona grouping could become subjective without evidence rules.
Goals
  • Gather and structure persona requirements using Python.
  • Map transcript and clip signals into behavioral markers.
  • Deliver campaign-ready gamer persona clusters.

Research Pipeline

The workflow moved from raw evidence collection to a usable persona taxonomy, with each step designed to reduce noise and preserve explainable cluster logic.

1
Requirement Gathering

Used Python to gather and organize requirements around what persona outputs should support: user segmentation, campaign messaging, behavioral markers, and confidence notes.

2
Text & Clip Signal Preparation

Structured clip metadata, transcript snippets, descriptions, emotional signals, game context, and topic indicators into a comparable evidence format.

3
Behavior Marker Mapping

Mapped repeatable signals such as screaming dominance, analytical commentary, objective play, comedy framing, lore curiosity, rage patterns, tactical tension, and Just Chatting storytelling.

4
Prompt-Assisted Clustering

Designed prompts to group users by recurring behavior patterns, separate primary and secondary personas, and keep cluster explanations tied to observable evidence.

5
Persona Validation

Reviewed overlap and outliers, documented confidence levels, and finalized persona definitions with source notes that make the taxonomy easier to maintain.

Persona Results

The final framework contains eight distinct gamer persona clusters, each grounded in clip behavior, transcript style, topic composition, and emotional signals.

Reactive Screamer

Generates clips through vocal reactions to jump scares, chases, and ambushes.

Meta Analyst

Explains build theory, game systems, and strategy decisions while playing.

Grounded Survivor

Creates highlights through objective play, team awareness, and clutch moments.

Chaos Comedian

Turns glitches, absurd gameplay, and unexpected moments into comedy content.

Immersive Explorer

Engages with story reveals, world discovery, lore, and survival tension.

Rage Competitor

Uses competitive frustration, opponent callouts, and escalation as content.

Tactical Gunner

Produces clips from firefights, threat detection, and high-stakes survival.

Lifestyle Broadcaster

Centers content on storytelling, IRL moments, and community interaction.

Results

Users Analyzed
100
Premium streamer sample
Clips Analyzed
7,194
Across 294 sessions
Output
8
Campaign-ready personas